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	<title>Payments Views from Glenbrook Partners &#187; Micropayments</title>
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		<title>PayPal X Innovate 2010 &#8211; Day 2</title>
		<link>http://paymentsviews.com/2010/10/29/paypal-x-innovate-2010-day-2/</link>
		<comments>http://paymentsviews.com/2010/10/29/paypal-x-innovate-2010-day-2/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 09:09:24 +0000</pubDate>
		<dc:creator>Russ Jones</dc:creator>
				<category><![CDATA[Conferences & Meetings]]></category>
		<category><![CDATA[ECommerce]]></category>
		<category><![CDATA[Ecommerce Payments]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Micropayments]]></category>
		<category><![CDATA[PayPal]]></category>
		<category><![CDATA[Russ Jones]]></category>
		<category><![CDATA[Social Payments]]></category>
		<category><![CDATA[Virtual Currency]]></category>

		<guid isPermaLink="false">http://paymentsviews.com/?p=3630</guid>
		<description><![CDATA[Glenbrook&#8217;s Russ Jones is attending the PayPal X Platform developers conference in San Francisco. His post from Day 1 is here. The second day of payments conferences usually give me a chance to step back, reflect on what was announced on the first day, and catch up with some people to better understand how things [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><em>Glenbrook&#8217;s Russ Jones is attending the PayPal X Platform developers conference in San Francisco. His post from Day 1 is <a href="http://paymentsviews.com/2010/10/27/paypal-x-innovate-2010-day-1/">here</a>.</em></p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2010/10/PayPalX.png"><img class="size-full wp-image-3623 alignleft" title="PayPalX" src="http://paymentsviews.com/wp-content/uploads/2010/10/PayPalX.png" alt="" width="145" height="33" /></a></p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2010/10/PayPalX.png"></a>The second day of payments conferences usually give me a chance to step back, reflect on what was announced on the first day, and catch up with some people to better understand how things really work. While PayPal said that the three big themes for the conference were mobile, social, and local, they could just as easily said convenience, speed, and personalization. At least that&#8217;s what many of the the new products and solutions said to me.</p>
<p><span id="more-3630"></span><strong>PayPal Embedded Payments</strong></p>
<p>With <a href="https://www.x.com/community/ppx/embeddedpaymentsexperience">Embedded Payments</a>, PayPal is simplifying the user experience down to the point where buyers just click and pay with a minimal amount of friction. The experience is &#8220;embedded&#8221; in the sense that the user doesn&#8217;t have to leave the sellers website to go sign-in, pick their payment method, and approve the purchase. Instead, when they click the &#8220;Pay with PayPal&#8221; button, a simplified PayPal light box hovers over the seller&#8217;s website, providing the consumer with a simple 2-click or even 1-click streamlined purchase experience.</p>
<p>The number of clicks varies because it can be personalized to be as light or heavy as the user wants. One consumer might personalize their use of PayPal so that they login once, but then never login again as long as their own the same computer. Even as they move across sites on the web. Another consumer might personalize their experience so that they are always prompted for login, even on repeat purchases from the same site.</p>
<p>PayPal Embedded Payments is build on top of <a href="https://www.x.com/community/ppx/adaptive_payments">Adaptive Payments</a>. That means that sellers and app developers have access to send money features, chained payments, parallel payments, etc. The version of Embedded Payments available right now doesn&#8217;t yet support the handling of ship-to addresses, but PayPal says that&#8217;s coming.</p>
<p>For existing merchants, the streamlined user experience is also available through PayPal <a href="https://www.x.com/community/ppx/ec">Express Checkout</a>. So there is no need, strictly speaking, to switch to Adaptive Payments just to offer buyers a simplified experience.</p>
<p>PayPal refers to the simplified, on-site purchase experience as &#8220;inline checkout&#8221;. This user experience, however, is not completely new in online payments. Amazon Payments <a href="http://www.amazonpaymentsblog.com/amazon_payments_blog/announcement/">recently announced</a> a similar user experience for its buyers in an enhanced version of Checkout by Amazon. Before that, PayPal had offered inline checkout for smartphone apps through its PayPal Mobile Library. The common thread through all these examples is the elimination of the clunky redirect step.</p>
<p>I wouldn&#8217;t be surprised to see other payment enablers move away from the traditional redirect model to the newer inline model. But it&#8217;s going to take some technical known-how, particularly to streamline repetitive logins out of the user experience. To make this work, PayPal is using its risk management expertise to adjust things on the fly as necessary. The consumer might be asked to re-authenticate depending on what they are buying, where they are buying it, and how much it costs.</p>
<p>As an aside, PayPal is also applying the simplified, inline user experience to Adaptive Accounts as well. When a third-party app uses Adaptive Accounts to create PayPal accounts, the users won&#8217;t have to leave the app and go to the PayPal site just to establish their PayPal password. They can just hover over the app in a light box to quickly claim their new account.</p>
<p><strong>PayPal for Digital Goods</strong></p>
<p><a href="https://www.x.com/community/ppx/xspaces/digital_goods">PayPal for Digital Goods</a> bundles a bunch of underlying things together to create a solution for a specific set of customers. In this case the customers are online game providers and other digital goods merchants that want a super easy, cost-efficient impulse purchase capability. PayPal for Digital Goods combines PayPal Embedded Payments (described above) with PayPal&#8217;s traditional micropayments pricing option.</p>
<p>When using the micropayments fee schedule, PayPal charges sellers $0.05 + 5% per transaction &#8212; which works out to be more economical than the typical $0.30 + 2.9% pricing on any purchase under $12.00. The variable part of the traditional fee is more expensive, for sure, but the fixed portion drops from $0.30 to $0.05. And its the fixed portion that most sellers complain about in digital goods.</p>
<p>Because PayPal for Digital Good is based on Embedded Payments, and Embedded Payments are based on Adaptive Payments, online site sites can also use all of its capabilities. They can use subscriptions, make pre-authorized payments in support of a pay-as-you go model, or just sell virtual goods on an ala carte basis. While not positioned as a micropayments solution, it sort of walks and talks like one.</p>
<p>PayPal also claims that it has adjusted its risk capabilities to better reflect online fraud in the digital goods market. But it was interesting to me that they didn&#8217;t extend their buyer protection program to cover digital goods purchases. Instead, they offered developers at the conference a session on best practices for managing digital goods fraud. Not what I was hoping for, but okay.</p>
<p>PayPal says that they like virtual currencies, and that virtual currencies have their place in this world, but clearly the company would prefer sellers to embrace PayPal for Digital Goods for direct monetization. They went out of their way to say that buyers will spend more on digital goods when they don&#8217;t have to worry about having unused, seller-specific virtual points left over at the end of the day.</p>
<p>Even without these new capabilities, PayPal claims to be on track to handle $3 billion in digital goods transactions in 2010. Clearly, that number will be going up dramatically as this solution makes its way into the market in coming months.</p>
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		<title>PayPal X Innovate 2010 &#8211; Day 1</title>
		<link>http://paymentsviews.com/2010/10/27/paypal-x-innovate-2010-day-1/</link>
		<comments>http://paymentsviews.com/2010/10/27/paypal-x-innovate-2010-day-1/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 07:51:45 +0000</pubDate>
		<dc:creator>Russ Jones</dc:creator>
				<category><![CDATA[B2B Payments]]></category>
		<category><![CDATA[Conferences & Meetings]]></category>
		<category><![CDATA[ECommerce]]></category>
		<category><![CDATA[Ecommerce Payments]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Micropayments]]></category>
		<category><![CDATA[PayPal]]></category>
		<category><![CDATA[Russ Jones]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://paymentsviews.com/?p=3620</guid>
		<description><![CDATA[Glenbrook&#8217;s Russ Jones is attending the PayPal X Platform developers conference in San Francisco. His post from Day 2 is here. The PayPal news feed was running full blast today given all the various products, initiatives, and alliances that were announced on the first day of the PayPal Developer Conference. This was PayPal&#8217;s second developer [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><em>Glenbrook&#8217;s Russ Jones is attending the PayPal X Platform developers conference in San Francisco. His post from Day 2 is <a href="http://paymentsviews.com/2010/10/29/paypal-x-innovate-2010-day-2/">here</a>.</em></p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2010/10/PayPalX.png"><img class="size-full wp-image-3623 alignleft" title="PayPalX" src="http://paymentsviews.com/wp-content/uploads/2010/10/PayPalX.png" alt="" width="145" height="33" /></a></p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2010/10/PayPalX.png"></a>The PayPal news feed was running full blast today given all the various products, initiatives, and alliances that were <a href="http://www.paymentsnews.com/2010/10/paypal-x-innovate-2010.html">announced</a> on the first day of the <a href="https://www.x.com/index.jspa">PayPal Developer Conference</a>.  This was PayPal&#8217;s second developer conference and they feel good about what they have accomplished since launching the PayPal X Platform <a href="http://paymentsviews.com/2009/11/04/paypal-adaptive-accounts/">a year ago</a>. Here&#8217;s their report card on the first year:</p>
<ul>
<li>Signed up 50,000 new developers</li>
<li>Launched 1,000 new payments-related apps</li>
<li>Processed over $1 billion in TPV (by year end)</li>
</ul>
<p>PayPal accomplishments aside, how was the conference? In a word, overwhelming. I&#8217;m not sure I&#8217;ve fully grasped everything that was introduced today. There were a<a href="https://www.x.com/community/ppx/press?view=documents"> flurry of announcements</a> (and cool demos) about 2-click and even 1-click purchases of <a href="https://www.x.com/community/ppx/xspaces/digital_goods">digital goods</a> and a bunch of <a href="https://www.x.com/community/ppx/xspaces/mobile">mobile payment</a> announcements. Here are the other things that caught my attention:</p>
<p><span id="more-3620"></span><strong>PayPal Business Payment</strong>s</p>
<p>The new pricing model that was announced at last years conference is finally available. But instead of two variations, it has been simplified down to a flat $0.50 per transaction for business payments funded by PayPal balance or bank account. This pricing is for commercial payments in general and is not intended for eCommerce transactions. Along with this new pricing, Paypal also introduced an Adaptive Storage API that is perfect for supporting the remittance data that typically accompanies a business payment.</p>
<p>This new pricing and remittance API is available to app developers that are developing business applications, and is not available to traditional eCommerce merchants. PayPal manages this through the app development lifecycle. In other words, developers have to apply to use this pricing and functionality and PayPal will vet the application before it is deployed.</p>
<p>We expect PayPal Business Payments to find a good reception in B2B payments, rent payments, healthcare payments, and other similar commercial markets. Learn more about PayPal X for business payments <a href="https://www.x.com/community/ppx/businesspayments">here</a>.</p>
<p><strong>PayPal App Marketplace</strong></p>
<p>The PayPal App Marketplace provides PayPal partners with the ability to directly integrate their online functionality into the PayPal.com website. PayPal views its 90 million active users as the natural community for many of these apps, and believes the Marketplace is a good way to provide developers with access to the global PayPal user community.</p>
<p>We expect to see many invoicing and billing partners directly integrate into the PayPal website via the Marketplace. To the PayPal user, the apps are presented through an App Tray. PayPal indicates that the App Marketplace will be available next year.</p>
<p><strong>PayPal Pay Anyone Partnerships</strong></p>
<p>PayPal has previously announced various bank partnerships that use the PayPal Pay Anyone functionality. This gives bank customers (without PayPal accounts) the ability to send money to anybody by email address or telephone number.  The big news at this years conference were two new partners. The &#8220;big bank&#8221; announced at this years conference was <a href="https://www.usaa.com">USAA Federal Savings Bank</a> (USAA Bank), which will be working with PayPal to deploy Pay Anyone functionality in their online banking environment and in their mobile app.</p>
<p>More striking, perhaps, is a new partnership with <a href="https://www.x.com/docs/DOC-2744">Discover</a> that provides Discover cardholders with the ability to send money to family and friends directly from their Discover online account or mobile device. The transactions are treated as purchase transactions, not cash advances, and qualify for 1% cashback rewards.</p>
<p>For personal transactions, there are no fees for either senders or receives on these transactions. Discover indicates that the economics of these transactions are based on a larger strategy to drive share and preference with cardholders in general. Discover motivation aside, it will be interesting to see if any other card issuers follow their lead and offer PayPal Pay Anyone functionality as a card enhancement.</p>
<p>Visit the PayPal X Platform website to <a href="https://www.x.com/community/ppx/showcase">browse</a> through some of the applications are already up and running. Or visit the <a href="https://www.x.com/community/ppx/apps101">Adaptive APIs Quick Start Guide</a>.</p>
<p>More tomorrow.</p>
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		<title>Glenbrook&#8217;s Model for Social Payments (A Work in Progress)</title>
		<link>http://paymentsviews.com/2010/04/04/glenbrooks-model-for-social-payments-a-work-in-progress/</link>
		<comments>http://paymentsviews.com/2010/04/04/glenbrooks-model-for-social-payments-a-work-in-progress/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 19:38:40 +0000</pubDate>
		<dc:creator>Russ Jones</dc:creator>
				<category><![CDATA[Conferences & Meetings]]></category>
		<category><![CDATA[ECommerce]]></category>
		<category><![CDATA[Erin McCune]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Micropayments]]></category>
		<category><![CDATA[NACHA]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[PayPal]]></category>
		<category><![CDATA[Russ Jones]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social Payments]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Web 2.0 in Financial Services]]></category>
		<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://paymentsviews.com/?p=3147</guid>
		<description><![CDATA[I’ve been thinking a lot lately about social payments, and have reached two conclusions. The first is that a payment facilitated by a social network is not a social payment—it’s just a normal customer-not-present payment. The second is that social payments are, by definition, social in nature and involve multiple parties. Hear me out on [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I’ve been thinking a lot lately about social payments, and have reached two conclusions. The first is that a payment facilitated by a social network is not a social payment—it’s just a normal customer-not-present payment. The second is that social payments are, by definition, social in nature and involve multiple parties. Hear me out on these two thoughts.</p>
<p>What if I used my Visa card to buy a cat flap being sold by a cat flap merchant on a social network? How is that really any different than buying a toaster from a merchant with a Yahoo store? It’s not. One merchant, one buyer, one transaction.</p>
<p>What if the merchant had a Facebook storefront and I was using my card on file in a Facebook wallet? I still say no difference. What if the merchant was enabled by <a href="http://facebook.com">Facebook</a> to accept Facebook credits as a form of payment, and the merchant was subsequently funded by Facebook, minus normal Facebook payments acceptance fees? I’m still not biting. This would be intriguing in a Facebook-centric world, but still not a social payment in my mind. Still one merchant, one buyer, one transaction.</p>
<p>I’ve concluded that for something to be a social payment, it’s got to be social. It’s got to involve multiple parties paying at once. Or multiple parties being paid at once. Or one party buying and another party paying. On and on. The more I look at this, the more examples I find. Here’s a couple obvious ones:<br />
<span id="more-3147"></span></p>
<ul>
<li><strong>Group payments. </strong>This is multiple people all on the same team, in the same club, or part of the same informal group funding a single payment. Everybody kicks in $18.73, for example, to cover chips and sodas for the little league team party. <a href="http://www.circleup.com/pub/">CircleUp</a> comes to mind as an enabler in this category –– who’s paid, who hasn’t paid, etc.</li>
<li><strong>Contingent payments.</strong> This is multiple people, maybe even strangers, all making partial payment towards funding an artist to create a community sculpture or a filmmaker to create a documentary. It’s all contingent, because if the overall funding goal isn’t met, all the transactions reverse and everybody gets their money back. <a href="http://www.kickstarter.com/">KickStarter</a> is a good example here.</li>
<li><strong>Networked payments.</strong> This is little Sally buying something and then passing the hat around between her grandparents until she has enough to finalize the purchase. More formally, a promise to pay passed through a network of friends until the obligation is settled. <a href="http://kwedit.com/">Kwedit</a> comes to mind here, particularly the “Pass the Duck” feature on a Kwedit Promise. </li>
<li><strong>Dual-party payments.</strong> This is one person buying, another person paying. Happens all the time in business payments. But in the world of social payments this is Alice shopping online and having the bill sent to her mother. <a href="https://www.billmyparents.com/BillMyParents/BMP/flow?_flowId=home-flow">BillMyParents</a> is the poster child here, but <a href="http://www.ebillme.com/">eBillme</a> also comes to mind.</li>
<li><strong>Parallel payments. </strong>One person with a bunch of IOUs or items in their shopping cart from various merchants, settles everything—in parallel with each party—though a single transaction. A good example is here is <a href="http://twitpay.com/">TwitPay</a>. <a href="http://www.payvment.com/">Payvment</a>, a new multi-merchant shopping cart, also facilitates parallel payments. Note that in both cases, it’s <a href="http://paymentsviews.com/2009/07/24/paypal-adaptive-payments/">PayPal Adaptive Payments</a> doing all the work in “parallel” payment mode.</li>
</ul>
<p>I’m sure other examples will emerge, and maybe even other categories. I just saw a new company called <a href="https://www.wepay.com/">WePay</a> <a href="http://techcrunch.com/2010/03/31/wepays-hassle-free-group-payments-platform-launches-to-the-public/">profiled on TechCrunch</a>. It passes my social payments smell test and falls into group payments. A WePay account is a PayPal-like account owned by the members in a group. Multiple people can fund the account, and the WePay system facilitates group purchasing. The group can even attach a WePay Visa debit card to the shared account. Put that in the annual report!</p>
<p>I’m still thinking about old-fashioned <a href="http://paymentsviews.com/category/p2p/">P2P payments </a>(I love that P2P is considered old-fashioned, by the way) and don’t know if they fit or not. On one hand its pretty social. Grandma sending Gretchen money for her birthday. On the other hand, it doesn’t feel multi-party enough. Grandma could have done the same thing with a check and I’m pretty sure that’s not a social payment!</p>
<p>One might argue that all these social payment examples are just “applications” that take advantage of core payment systems. But I believe there is more to it, particularly when you start thinking about a single payment trigger setting off multiple payments, transaction reversals in a multi-party context, buyer recourse, consumer protection, multi-party fee structures, etc. It feels like something important is happening.</p>
<p>Social payments are intriguing, but they’re just one part of the emerging Web 2.0 payments ecosystem. My partner <a href="http://www.glenbrook.com/about/erin.html">Erin McCune </a>and I will be addressing this topic in more detail at the <a href="http://payments.nacha.org/">NACHA Payments 2010 </a>conference in Seattle in a session entitled <a href="http://paymentsviews.com/2010/03/12/glenbrook-at-nacha-payments-2010-in-seattle-april-25-28/">“Web 2.0 and the Emergence of Social Payments.”</a> In addition to social payments, we’re be talking about the other Web 2.0 payment building blocks — micropayments, virtual currencies, game currency cards, offer-based currencies, and bill-to-mobile — and will be trying to put it all together so that it makes sense.</p>
<p>Be sure to look us up if you’re going to be at the conference. We’d love to hear your feedback on our model and learn more about what you’re thinking about the Web 2.0 payments space.</p>
<p><em>If you’re not going to be at NACHA Payments 2010, Glenbrook will also be exploring this topic in an upcoming webinar. <a href="http://www.glenbrook.com/webinars.html#socialpayments">Social Payments – Scenario Analysis </a>will be held </em><em>May 5th, 2010</em><em>. <a href="http://guest.cvent.com/EVENTS/Info/Summary.aspx?e=e85bbb5e-96bf-4e24-91d1-eb5adaf2bdf9">Registration</a> is open now.</em></p>
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		<title>Purchasing Facebook Credits with Zong Mobile Payments</title>
		<link>http://paymentsviews.com/2009/08/25/zong-mobile-payments-facebook/</link>
		<comments>http://paymentsviews.com/2009/08/25/zong-mobile-payments-facebook/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:44:07 +0000</pubDate>
		<dc:creator>Erin McCune</dc:creator>
				<category><![CDATA[Erin McCune]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Micropayments]]></category>
		<category><![CDATA[Mobile Banking & Payments]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Zong]]></category>

		<guid isPermaLink="false">http://paymentsviews.com/?p=2329</guid>
		<description><![CDATA[At Glenbrook we believe that social eCommerce and virtual currencies are the new frontier of payments. Person-to-person transfers, charity donations, and micropayments for virtual goods (e.g. games, music, e-books, etc.) are exploding within social networks and as the 800-pound-gorilla in the social networking space, all eyes are on Facebook. Estimates vary, but $300-500 million in [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>At Glenbrook we believe that social eCommerce and virtual currencies are the new frontier of payments. Person-to-person transfers, charity donations, and micropayments for virtual goods (e.g. games, music, e-books, etc.) are exploding within social networks and as the 800-pound-gorilla in the social networking space, all eyes are on Facebook. Estimates vary, but $300-500 million in transactions may happen within Facebook in 2009 (note 1), although thus far precious few of those transactions are funded by a native Facebook payment mechanism.</p>
<p>A couple days ago I decided to send my colleague Bryan a birthday gift on Facebook and was startled to discover that Facebook now as an option to buy Facebook Credits, Facebook&#8217;s fledgling virtual currency,  via mobile phone using <a href="http://www.zong.com/zong/">Zong</a> (more from <em>Payments Views </em>on Zong <a href="http://paymentsviews.com/2009/07/15/zong/">here</a>).  Developers on Facebook have accepted mobile payments for some time now, from Zong as well as other mobile payment providers, but the Facebook Gift Shop and Facebook Credits are Facebook services, not a developer product. And up until now (note 2) Facebook has only accepted credit card payments.</p>
<p>Being the payment geek that I am, I opted for the mobile phone payment option and took screen prints of the process flow. And then I wanted to compare the check out process via phone to the credit card check out process, so I bought Bryan a second gift (lucky Bryan) and took more screen prints. Continue reading to see a comparison of the check out process for the two payment methods.</p>
<p><span id="more-2329"></span></p>
<p>But first, a little background&#8230;</p>
<p><em>The (Continuing) Evolution of Facebook Payments<br />
</em></p>
<ul>
<li>There has been a long standing Facebook Gift Shop where users can purchase virtual gifts for one another for $1 each. (Some sponsored gifts are free.) Users purchase &#8220;gifts&#8221; with a credit card: MasterCard, Visa, AmEx.</li>
<li><strong>December 2007</strong>:  Rumored that beta test of payments system for applications was imminent. Developers were instructed to sign up to participate (and had to sign an NDA).</li>
<li><strong>November 2008</strong>: Converted gift shop dollars to &#8220;credits.&#8221; Each $1 buys 100 credits, so gifts that used to cost $1 are now priced at 100 credits. Still pay for Facebook Credits with a credit card.</li>
<li><strong>March 2009</strong>: Facebook claims to be &#8220;looking at&#8221; a virtual currency system.</li>
<li><strong>April 2009</strong>: Facebook introduces a limited pilot program whereby users can give credit to one another. If one user &#8220;likes&#8221; content that one of their friends has posted, the user can give them a virtual tip, using Facebook Credits. The only thing you can do with the credits is buy Gifts or give them to your other friends.</li>
<li><strong>May 2009</strong>: Facebook announces &#8220;Pay With Facebook&#8221; a new feature that will enable users to make purchases from Facebook application developers. Funding is via Facebook Credits, which can be purchased only via credit card.</li>
<li><strong>June 2009</strong>: Facebook began testing payment for virtual goods within Facebook using Pay With Facebooka nd Facebook Credits, starting with the GroupCard, Birthday Calendar, and MouseHunt applications.</li>
<li><strong>August 2009</strong>: Facebook announces that the Gift Store is conducting an &#8220;alpha test&#8221; of non-Facebook gifts in the Facebook Gift Shop, including some physical goods (e.g. flowers, candy).</li>
<li><strong>August 2009</strong>: It is now possible to purchase Facebook Credits with your mobile phone, via Zong.</li>
</ul>
<p><em><strong>Purchasing Facebook Credits via Mobile Phone</strong><br />
</em></p>
<p>(Note: click on individual images to see larger version)</p>
<p>When I clicked on Bryan&#8217;s Facebook profile I was reminded to wish him Happy Birthday, and optionally, buy him a &#8220;gift&#8221;<em><br />
</em></p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/Picture1.png"><img class="alignnone size-medium wp-image-2330" title="FB Payment Picture1" src="http://paymentsviews.com/wp-content/uploads/2009/08/Picture1-300x208.png" alt="Picture1" width="300" height="208" /></a></p>
<p>Up until now, Facebook has only accepted payment via Credit Card for Gift Credits. But now it is possible to pay with your mobile phone. Note that the &#8220;pay with mobile&#8221; option is listed first.</p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/Picture2.png"><img class="alignnone size-medium wp-image-2331" title="FB Payment Picture2" src="http://paymentsviews.com/wp-content/uploads/2009/08/Picture2-300x126.png" alt="Picture2" width="300" height="126" /></a></p>
<p>I could select whether to purchase 15 ($2.99), 25 ($6.99), or 50 ($9.99) Facebook Credits and then prompted to enter my mobile phone number.</p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/FB-Payments-Picture3.png"><img class="alignnone size-medium wp-image-2332" title="FB Payments Picture3" src="http://paymentsviews.com/wp-content/uploads/2009/08/FB-Payments-Picture3-300x173.png" alt="FB Payments Picture3" width="300" height="173" /></a></p>
<p>Meanwhile, I received a SMS text message from Zong providing a PIN number, confirming a payment of $2.99 to Facebook, and instructions on how to stop the payment or get help:</p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/Zong-Text-Msg-1.png"><img class="alignnone size-medium wp-image-2345" title="Zong Text Msg 1" src="http://paymentsviews.com/wp-content/uploads/2009/08/Zong-Text-Msg-1-300x151.png" alt="Zong Text Msg 1" width="300" height="151" /></a></p>
<p>I entered the PIN number provided, waited a few moments, and then got a confirmation screen.</p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/FB-Payments-Picture41.png"><img class="alignnone size-medium wp-image-2334" title="FB Payments Picture4" src="http://paymentsviews.com/wp-content/uploads/2009/08/FB-Payments-Picture41-300x205.png" alt="FB Payments Picture4" width="300" height="205" /></a></p>
<p>Finally, I received two confirmation SMS text messages from Zong (not from Facebook):</p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/Zong-Text-Msg-2.png"><img class="alignnone size-medium wp-image-2346" title="Zong Text Msg 2" src="http://paymentsviews.com/wp-content/uploads/2009/08/Zong-Text-Msg-2-300x149.png" alt="Zong Text Msg 2" width="300" height="149" /></a></p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/Zong-Text-Msg-3.png"><img class="alignnone size-medium wp-image-2347" title="Zong Text Msg 3" src="http://paymentsviews.com/wp-content/uploads/2009/08/Zong-Text-Msg-3-300x135.png" alt="Zong Text Msg 3" width="300" height="135" /></a></p>
<p><em><strong>Purchasing Facebook Credits with a Credit Card</strong></em></p>
<p>For Bryan&#8217;s second gift (a virtual beer, I am sure he would have preferred a real one!) I opted to pay with a credit card. Note the difference in price per Facebook Credit (more on that in a minute).</p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/FB-CC-Payment-Picture1.png"><img class="alignnone size-medium wp-image-2337" title="FB CC Payment Picture1" src="http://paymentsviews.com/wp-content/uploads/2009/08/FB-CC-Payment-Picture1-300x241.png" alt="FB CC Payment Picture1" width="300" height="241" /></a></p>
<p>Next I entered my card details and was immediately presented with a confirmation screen. The process is definitely quicker (and cheaper) if you purchase via credit card.</p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/FB-CC-Payment-Picture2.png"><img class="alignnone size-medium wp-image-2338" title="FB CC Payment Picture2" src="http://paymentsviews.com/wp-content/uploads/2009/08/FB-CC-Payment-Picture2-300x209.png" alt="FB CC Payment Picture2" width="300" height="209" /></a></p>
<p>Finally, when I purchased via credit card I received a confirmation email directly from Facebook (whereas with the mobile phone payment I received the confirmation via SMS text from Zong, rather than Facebook).</p>
<p><a href="http://paymentsviews.com/wp-content/uploads/2009/08/FB-CC-Payment-Picture31.png"><img class="alignnone size-medium wp-image-2340" title="FB CC Payment Picture3" src="http://paymentsviews.com/wp-content/uploads/2009/08/FB-CC-Payment-Picture31-300x188.png" alt="FB CC Payment Picture3" width="300" height="188" /></a></p>
<p><em><strong>Pricing Varies by Payment Method</strong></em></p>
<p>When I paid with my mobile phone the price per Facebook Credit was<em> twenty </em>cents. I only paid <em>ten</em> cents per Facebook Credit when I made my purchase with a credit card. Zong charges the merchant (in this case Facebook) a higher processing fee than the credit card companies do. This is not uncommon. Payments via mobile phone are typically for virtual goods (ring tones, avatar super powers, games, etc.) with relatively low cost of goods, thus merchants are less price sensitive. Once they&#8217;ve done the coding, every incremental sale above and beyond development costs is profit. Mobile payments for virtual goods cost between 20-50% of the transaction amount, with most of the fee being passed on to mobile phone carriers. Given this pricing structure, it is not surprising that Facebook charges more per Facebook Credit when you buy with your mobile phone. It is unclear how much of the net fee application developers receive and how much Facebook retains, and if the split varies depending on payment method.</p>
<p><strong><em><span style="color: #000000;">Other Forms of Payment Within Facebook</span></em></strong></p>
<p><span style="color: #000000;">Keep in mind that Facebook Credits are just one way of purchasing goods within Facebook. Today, Facebook application developers monetize their games and other applications by accepting payment  directly using <a href="https://www.paypal.com/">PayPal</a>, <a href="https://checkout.google.com/sell/">Google</a>, <a href="http://aws.amazon.com/fps/">Amazon FPS</a>, or <a href="https://www.jambool.com/site/">SocialGold</a>. Or developers may opt to receive direct payment via mobile phone via <a href="http://www.zong.com/zong/">Zong</a>, <a href="http://www.boku.com/">Boku</a>, or another mobile payment provider. Virtual currencies that can be used across a variety of social networks and game sites include <a href="http://www.sparechangeinc.com/">Spare Change</a> and <a href="https://www.jambool.com/site/">SocialGold</a>. It is also possible to earn virtual currency credit by taking surveys and participating in trials offered via <a href="http://www.srpoints.com/">Super Rewards</a>, <a href="http://www.offerpalmedia.com/index.php">OfferPal Media</a>, <a href="http://www.peanutlabs.com/peanutlabs/Home">Peanut Labs</a> and many others. And finally, game developers in particular, often accept payment via a prepaid card sold in retail establishments, such as the <a href="http://www.ultimategamecard.com/">Ultimate Game Card</a>. The social and gaming web is exploding with virtual currency offerings, yet thus far no one model or payment brand dominates.<br />
</span></p>
<p>We&#8217;ll continue to monitor Facebook&#8217;s payment evolution and track the development of social eCommerce here at Payments Views. In the meantime, you might enjoy these related Payments Views posts:</p>
<ul>
<li><a href="http://paymentsviews.com/2009/07/15/zong/">Digital Content &amp; Mobile Phones – a Look at Zong</a> by Carol Coye Benson (July 15, 2009)</li>
<li>Payments Views Archive: <a href="http://paymentsviews.com/category/mobile-banking-payments/">Mobile Banking &amp; Payments</a></li>
<li>Payments Views Archive: <a href="http://paymentsviews.com/category/facebook/">Facebook</a></li>
</ul>
<p>Notes</p>
<ol>
<li>Facebook transaction value estimat<span style="color: #000000;">es <a href="http://www.insidefacebook.com/2009/05/12/confirmed-facebook-to-launch-virtual-currency-test-in-platform-applications-soon/">here</a>.</span></li>
<li><em>Caveat:</em> I am not quite sure when Facebook started accepting Zong &#8211; sometime after June, as that was when I last checked in. I suspect, but haven&#8217;t confirmed, that the change was made in conjunction with last week&#8217;s announcement that the Gift Store is conducting an &#8220;alpha test&#8221; of non-Facebook gifts in the Facebook Gift Shop, including some physical goods (e.g. flowers, candy). If anyone out there knows for sure, please let us know in the comments.</li>
</ol>
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		<title>Digital Content &amp; Mobile Phones &#8211; a Look at Zong</title>
		<link>http://paymentsviews.com/2009/07/15/zong/</link>
		<comments>http://paymentsviews.com/2009/07/15/zong/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 15:41:40 +0000</pubDate>
		<dc:creator>Carol Coye Benson</dc:creator>
				<category><![CDATA[Carol Coye Benson]]></category>
		<category><![CDATA[Ecommerce Payments]]></category>
		<category><![CDATA[Micropayments]]></category>
		<category><![CDATA[Mobile Banking & Payments]]></category>
		<category><![CDATA[Zong]]></category>

		<guid isPermaLink="false">http://paymentsviews.com/?p=2166</guid>
		<description><![CDATA[Editors Note: Glenbrook, along with the rest of the payments industry, has been watching developments in mobile payments closely.  A few weeks ago, our partner Carol Coye Benson profiled Boku and CashEdge products.  Today, she takes a look at Canada’s Zoompass, Zong (below), Billing Revolution, and Blaze Mobile. [UPDATE Aug 6th: Be sure to check [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><em><em>Editors Note: </em>Glenbrook, along with the rest of the payments industry, has been watching developments in mobile payments closely.  A few weeks ago, our partner <a href="http://glenbrook.com/about/carol.html">Carol Coye Benson</a> profiled <a href="../../../../../2009/06/17/beaucoup-bucks/">Boku</a> and <a href="../../../../../2009/06/25/money-in-the-bank-a-look-at-cashedge%E2%80%99s-popmoney/">CashEdge</a> products.  Today, she takes a look at Canada’s <a href="http://paymentsviews.com/2009/07/15/zoompass/">Zoompass</a>, <strong>Zong </strong>(below), <a href="http://paymentsviews.com/2009/07/15/billing-revolution/">Billing Revolution</a>, and <a href="http://paymentsviews.com/2009/07/15/blaze-mobile/">Blaze Mobile</a>. </em><em>[UPDATE Aug 6th: Be sure to check out Carol’s latest installment on <a href="../2009/08/06/a-look-at-obopay/"><strong>Obopay</strong></a>, one of the original mobile payment pioneers.]</em></p>
<p><a href="http://www.zong.com/zong/">Zong</a> is a mobile payments product from <a href="http://www.echovox.com/">Echovox</a> which enables digital content purchases on mobile phones.  A few weeks ago, I profiled competitor Boku, and commented on some of the benefits they offer digital goods merchants.  Last week, I spoke with Zong’s CEO David Marcus.  Like Boku, Zong offers consumer ease of use (leading to higher purchase completion rates – a key problem solver for merchants), simplicity of merchant implementation, broad global carrier coverage, and a strong four-letter consumer brand.</p>
<p><span id="more-2166"></span>From a payments system standpoint, Zong shares with Boku and others in this category the defining characteristic of using the carrier’s bill to the consumer as the means of payment.  Zong gets paid, and pays the merchant, only once the consumer has paid their mobile bill: there are different patterns depending on whether the underlying consumer phone account is prepaid or postpaid.  The carrier is an economic participant in the value chain, driving the total cost to the merchant, including Zong’s “slice”, to 30% to 50% of the gross purchase price.</p>
<p>David discussed some of the additional aspects of Zong’s service that he believes give Zong a competitive advantage.  In the key area of consumer convenience, Zong’s “pin code based flow” is, he believes, superior to a “reply to text message” based flow, and drives a claimed 15% higher payment conversion rate.</p>
<p>But the critical differentiating element of their product, they believe, is the nature of Echovox’s  relationship with global carriers.  Echovox has been working with carriers for over nine years.  Rather than using an aggregator model (aggregators, who evolved to enable the ring tone market, are intermediaries standing between digital content or service providers and the carriers), Zong is directly connected to the carriers.  There are a number of important advantages to this, according to David.</p>
<p>One advantage is that the payment from the carrier to Zong happens more quickly with these direct connections than with the aggregator model.  This enables Zong to pay the end merchant more quickly.  Secondly, simply having one fewer layer in the value chain means fewer parties to compensate, enabling Zong to charge lower rates to the merchant. Finally, digital content merchants working with aggregators are exposed to a number of financial and operational risks – aggregator failure is one.  Payments to merchants may also be delayed for sometimes staggering periods of times (many months).</p>
<p>Finally – and this is pretty intriguing – David believes that by avoiding the aggregator model, Zong may be on track to establish a different type of economic model with the carriers in the future.  Today, no carrier is going to tinker with the highly profitable ring tone model that the aggregators enable.  But some carriers, David says, are open to establishing a new business model to enable payments transactions – as long as it doesn’t threaten that ring tone model.  The long term payoff?  A separate transaction type, with much lower carrier “cuts”, could enable this model to greatly extend the market for mobile payment platforms.  Think of it this way.  Today, <em>The New York Times</em> (which has played with any number of digital content models) is not going to try a model where a subscription – or an article purchased – nets a carrier (or a payments service working with carriers) half of the consumer revenue.  But – who knows? – maybe they would if that cut were, for example, 10%.  More than a merchant discount rate, less than a digital content rate.</p>
<p>David summarized his comments on the aggregator model by saying that “it simply doesn’t scale” to match the market potential.  Aggregators, in his view, are a bottleneck limiting the growth of the market.</p>
<p>I asked David about the likelihood of Zong expanding into non-digital goods purchases, P2P payments, or funding sources other than carrier bills.  He thinks Zong has a “sweet spot in social networking and gaming”, but says “we do have broader ambitions”.</p>
<p>In my view, although it is interesting to look at the competition between Zong and its closest peers, such as Boku, the far larger question is how these types of services will compete with other types of payments, including cards and ACH type bank network payments.  Three years from now, will most mobile, low-value, digital content purchases be made through carrier billing arrangements, or through mobile-enabled card and bank account payments?  I’m not sure I know which side of that bet I’d take!</p>
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		<title>Beaucoup Bucks?</title>
		<link>http://paymentsviews.com/2009/06/17/beaucoup-bucks/</link>
		<comments>http://paymentsviews.com/2009/06/17/beaucoup-bucks/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 17:41:13 +0000</pubDate>
		<dc:creator>Carol Coye Benson</dc:creator>
				<category><![CDATA[Carol Coye Benson]]></category>
		<category><![CDATA[ECommerce]]></category>
		<category><![CDATA[Micropayments]]></category>
		<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://paymentsviews.com/?p=1706</guid>
		<description><![CDATA[Editors Note: Glenbrook, along with the rest of the payments industry, has been watching developments in mobile payments closely.  Our partner Carol Coye Benson profiles Boku today. She has also taken a look at the CashEdge&#8217;s POPmoney, Canada’s Zoompass, Zong, Billing Revolution, and Blaze Mobile. [UPDATE Aug 6th: Be sure to check out Carol’s latest [...]]]></description>
			<content:encoded><![CDATA[<p></p><div><em>Editors Note: Glenbrook, along with the rest of the payments industry, has been watching developments in mobile payments closely.  Our partner <a href="http://glenbrook.com/about/carol.html">Carol Coye Benson</a> profiles Boku today. She has also taken a look at </em><em>the <a href="../2009/06/25/money-in-the-bank-a-look-at-cashedge%E2%80%99s-popmoney/">CashEdge&#8217;s</a> POPmoney</em><em>, </em><em>Canada’s <a href="../2009/07/15/zoompass/">Zoompass</a>, <a href="../2009/07/15/zong/">Zong</a>, <a href="../2009/07/15/billing-revolution/">Billing Revolution</a>, and <a href="../2009/07/15/blaze-mobile/">Blaze Mobile</a>. </em><em>[UPDATE Aug 6th: Be sure to check out Carol’s latest installment on <a href="../2009/08/06/a-look-at-obopay/"><strong>Obopay</strong></a>, one of the original mobile payment pioneers.]</em></div>
<div><em><br />
</em></div>
<p><a href="http://www.boku.com/" target="_blank">Boku</a> announced a new mobile payments product yesterday, along with a set of acquisitions, new funding, and a new management team.<span> </span>The offering is ambitious, and dead-set against the emerging global market for spontaneous purchases related to online gaming.</p>
<p>Niche, you say?<span> </span>I’m not so sure.<span> </span>There’s a lot to be interested in here.<span> </span>Of course, I may be biased – as a Francophile (at times openly, at times secretly), I like the wordplay.<span> </span>And strong, four letter payments brands seem to work…</p>
<p>Here’s what caught my eye:</p>
<p><span id="more-1706"></span>Boku is drop-dead easy for the consumer.<span> </span>The <a href="http://www.youtube.com/view_play_list?p=2514267C311EB75A" target="_blank">online demo</a> is stunning in its simplicity.<span> </span>Never, ever, underestimate the importance of ease of use for a consumer.<span> </span>Especially for spontaneous purchases.<span> </span>In my opinion, this is right up there with 1-Click.</p>
<p>It enables “new money”.<span> </span>While many new payments offerings are structured to provide consumers with alternative ways of paying for things they are buying now, Boku is primarily about enabling the sale of stuff that hasn’t been sold before – all those “extras” (costumes, awards, points, etc.) that the new class of on-line “free” games will allow users to buy.</p>
<p>Those of us with long histories in the payments industry may well say “hmmm, sounds like micropayments to me”.<span> </span>Now, the term may cause you to twitch – there is a long and painful history of micropayments failures.<span> </span>But the lure of micropayments – what has brought investors and developers back to the concept time and again – was this very notion of enabling a class of commerce that previously didn’t exist.<span> </span>The failure of most micropayments schemes to date can most simply be attributed to the basic “information wants to be free” concept, which proved to be the case with computer-centric consumers of information.<span> </span></p>
<p>But this isn’t about computers, and it’s not about information – right now, at least.<span> </span>It’s about phones, and entertainment.<span> </span>If “information just wants to be free”, remember that “kids just want to have fun”.<span> </span>The model here is ring tones – a market that is very much still alive (as evidenced in my life by a trip to the mall yesterday with three thirteen year olds &#8211; all playing their ring tones to each other in my much-too-small car).</p>
<p>What else has Boku got right?<span> </span>Matching the drop-dead easy pitch to consumers is a pitch to sellers (“publishers”) that makes it simple to access a global market of consumers.<span> </span>The mind-boggling complexity of cross border commerce and payments has already provided lucrative opportunities for companies and networks willing to step in front of the complexity and offer simple products.<span> </span>That is what the global card networks did so successfully for tourists, and what PayPal has done so successfully for online eCommerce.<span> </span>In an interview with VP of Product &amp; Marketing Ron Hirson, he referred to this as “iceberg-ing”.<span> </span>A publisher will be shown exactly the fees for a given country and carrier, and (equally key) be given easy-to-use tools to set pricing and therefore control their available revenue.<span> Boku will handle all the complicated details behind that. </span>Transparency plus simplicity – nice!</p>
<p>So, you say – it still sounds like a niche?<span> </span>How big can online gaming be, after all?<span> </span>Even if I agreed with that, here’s why I’ll be watching Boku as it moves forward:</p>
<p>It’s defining itself as a payment platform.<span> </span>Today, the platform has limited funding options (the purchase is billed to your phone bill) and a risk management approach that is obviously optimized for digital goods.<span> </span>There are inherent limits to these models.<span> </span>Larger dollar purchases will run into well-known problems with carriers extending and managing credit; non-digital goods have entirely different fraud management and logistics requirements.</p>
<p>But platforms, once established, can support growth both horizontally and vertically.<span> </span>A Boku “wallet” of the future could easily offer consumers choices of funding, and make its way into other classes of goods.<span> </span>Perhaps not the purchase of plasma televisions (at least not right away), but certainly other forms of digital content – music, video and ebooks.</p>
<p>This will take them straight into the Apple orchard – so it will be fascinating to see how Boku evolves and works (or doesn’t work) with the iPhone App store and its emerging competitors.<span> </span>As an avid ebook/Kindle user (making way too many spontaneous purchases of digital content!) I’m keeping my eye on Amazon in this market as well.</p>
<p>Finally, there is the confusing, but intriguing, world of social networking, with hundreds of unanswered questions about how payments will be made and received among participants in a network.<span> </span>Boku has some of the pieces necessary to play. <span> </span>Let’s stay tuned!</p>
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